Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for some shapes


Another way of creating display objects is using vector objects. You can use vector objects to create shapes, such as a rectangle, rounded rectangle, and circle by using the following:

  • display.newRect( [parentGroup,] left, top, width, height ) creates a rectangle using width by height. Location starts from the top-left corner of the device screen using left and top as your coordinates of placement.

  • display.newRoundedRect( [parentGroup,] left, top, width, height, cornerRadius ) creates a rounded rectangle using width by height. Location starts from the top-left corner of the device screen using left and top as your coordinates of placement. Rounding off the corners uses cornerRadius.

  • display.newCircle( [parentGroup,] xCenter, yCenter, radius ) creates a circle using radius centered at xCenter, yCenter.

Applying stroke width, fill color, and stroke color

All vector objects can be outlined using strokes. You can set the stroke width, fill color and stroke color.

  • object.strokeWidth...