Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Building the application


Now that we have configured our application to landscape mode and set the display contents to scale on multiple devices, we're ready to start designing the game. Before we start writing some code for the game, we need to add in some art assets that will be displayed on the screen. You can find them in the Chapter 3 Resources folder. You can download the project files accompanying this book from the Packt website. The following files that you'll need to add to your Breakout project folder are as follows:

  • alertBox.png

  • bg.png

  • mmScreen.png

  • ball.png

  • paddle.png

  • brick.png

  • playbtn.png

Displaying groups

An important function we'll be introducing in this game is display.newGroup(). Groups allow you to add and remove child display objects. Initially, there are no children in a group. The local origin is at the parent object's origin; the reference point is initialised to this local origin. You can easily organize your display objects in separate groups and refer to them by their group...