Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

The results are in!


Let's reiterate block by block to make sure that we have everything added into our game. You can also refer to the Breakout Final folder in the Chapter 4 folder to see the final code. We made sure that we introduced our variables used in the game. We also initialized the main() function that starts the gameplay. A Main Menu screen was implemented with the game title and a Play button.

-- Hide Status Bar
display.setStatusBar(display.HiddenStatusBar)

-- Physics Engine  
local physics = require "physics"
physics.start()
physics.setGravity(0, 0)

-- Accelerometer
system.setAccelerometerInterval( 100 )

-- Menu Screen
local menuScreenGroup  -- display.newGroup()
local mmScreen
local playBtn

-- Game Screen
local background
local paddle
local brick
local ball

-- Score/Level Text
local scoreText
local scoreNum
local levelText
local levelNum

-- alertDisplayGroup
local alertDisplayGroup   -- display.newGroup()
local alertBox
local conditionDisplay
local messageText

-- Variables...