Congratulations! You have completed making your very first game! You should be very proud of yourself. Now you have experienced how simple it is to make an application with Corona. It can take merely a few hundred lines of code to make an application.
In this chapter, we covered the following:
Added movement to the paddle with touch events
Introduced the accelerometer features
Implemented collision event listeners for all game objects affected
Removed objects from memory when they weren't needed on the game screen
Implemented movement of the ball as a physical object
Updated a scoreboard for every brick collision
Learned how to handle win and lose conditions
The past two chapters weren't so bad now were they? We're getting familiar with the workflow as we continue programming in Lua. It will definitely get easier to understand as long as you keep working with different game frameworks.
What the next chapter holds will be another game that will surely catch your attention. We'll be creating...