Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — adding the MobFox framework to the XCODE project


To add the MobFox framework to the XCODE project, follow the ensuing steps:

  1. 1. Open your XCODE project from the ios | build folder by double-clicking on the project file name:

  2. 2. This will open your iOS build inside XCODE. Now, it is time to add MobFox to the project.

  3. 3. Right-click on the project header under Groups & Files.

  4. 4. Choose Add, and then choose Existing Files...:

  5. 5. Select the SDK folder from your unzipped MobFox SDK.

  6. 6. Click on Add:

  7. 7. Next, check the Copy Items into destination group's folder checkbox, select the Recursively create groups for any added folder radio button, and then click on Add again:

  8. 8. Now, you have added the MobFox SDK to your project. The header files are there; make sure that the MobFox.framework file is included in the project:

  9. 9. Now, perform a build in XCODE. Usually, you will get some warnings from your Monkey code, but that is OK. It should still build.

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