Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — drawing the ball and the paddles


The next thing we want to draw is the ball and the paddles. Follow the ensuing steps:

  1. 1. For this, we will add a single DrawCircle command and some DrawRect commands to the OnRender method.

    Method OnRender:Int()
    Cls 'Clear the canvas each frame
    DrawPlayField() 'Draw the play field
    DrawRect(pX, pY-30, 5, 60) 'Draw the player paddle
    DrawRect(eX[0], eY[0]-30, 5, 60) 'Draw the enemy paddle #1
    DrawRect(eX[1], eY[1]-30, 5, 60) 'Draw the enemy paddle #2
    DrawCircle(bX, bY, 5) 'Draw the ball with a radius of 5
    Return True
    
  2. 2. Better "save" than sorry. So, you should save this script under a name of your choice and test it again.

  3. 3. For the rest of the process, you can use the pre-built script Pongo_04.Monkey. Does your game look like this now?

  • Visually, we are 99 percent done. What's missing is the printing of the game score and a message about the game state. We will get to this soon.

The next thing we will add is the movement of the paddles and...