Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — changing the gameClasses file again


The first thing you need to do is to add a new object to the gameClasses.monkey file.

  1. 1. Open the gameClasses.monkey file.

  2. 2. Add an Import statement for the launcherClass.monkey file.

    Import cityClass
    Import launcherClass
    
  3. 3. Save the file and close it.

What just happened?

You have just added the launcher class to the game, and it can be used now.

Modifying the RocketCommander class

As we want to create a launcher in our game, we need to modify the main class, RocketCommander. To add them, we have created the CreateLauncher function. Remember, when you want to set up objects, the perfect place is the SetupGame method. Let's modify it.