1. Add a new method called
CreatePlayer
to the game class.Method CreatePlayer:Int()
2. Set the player object by calling
CreateImage
with our texture atlas. The positioning doesn't matter because we will do this later on.player = eng.CreateImage(atlas,0,0,32,32, 0,0)
3. Now, set the friction and the maximum speed of the ship.
player.SetFriction(0.2) player.SetMaxSpeed(20.0)
4. To have the ship automatically wrap around the screen when it reaches its edges, set the wrapping to
True
viaSetWrapScreen
.player.SetWrapScreen(True)
5. Reset the layer of the player object to
layerGame
.player.SetLayer(layerGame)
6. The ship needs to be able to collide with comets, specifically. Set its collision group (
grpPlayer
) so that it can actually collide with comets setgrpComets
. The radius of the circle collision detection will be set to12
pixels.player.SetColGroup(grpPlayer) player.SetColWith(grpComet, True) player.SetRadius(12)
7. Now, set the player ship to...
Monkey Game Development: Beginner's Guide
By :
Monkey Game Development: Beginner's Guide
By:
Overview of this book
Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Monkey—Huh?
Getting to Know your Monkey—a Trip to the Zoo
Game #2, Rocket Commander
Game #3, CometCrusher
Game #4, Chain Reaction
Game #5, Balls Out!
Game #6, At The Docks
Game #7, Air Dogs 1942
Game #8, Treasure Chest
Make Some Money for Bananas
Customer Reviews