Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — finalizing the OnCreate method


  1. 1. Head over to our OnCreate method and add the call to CreateLayers.

    Method OnCreate:Int()
    SetUpdateRate(60)
    eng = New engine
    atlas = LoadImage("cctiles.png")
    CreateLayers()
    
  2. 2. Now, insert a call to CreateStars for 50 stars.

    CreateStars(50)
    
  3. 3. Create the player and load the sounds.

    CreatePlayer()
    LoadSounds()
    
  4. 4. Before you create text objects, you need to load a bitmap font.

    font1 = eng.LoadFont("cc_font")
    
  5. 5. Now, create all the text related objects.

    CreateInfoText()
    CreateTitleScreen()
    CreateHighScoreList()
    Return 0
    End
    

What just happened?

That's all. We have created several methods that will create our game objects. The OnCreate method is also set and done. No further changes are required. If you save the script now and let it run, you should see something similar to the following screenshot: