Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — composing the game screen


Remember that the game screen is composed of one background image, two text objects, and two button objects:

  1. 1. To compose the screen, add a method called CreateGameScreen in the game class.

    Method CreateGameScreen:Int()
    
  2. 2. Load the background image into a local object, as we don't need to access it separately later on. Set its layer to layerBackGround.

    Local ts:ftObject = eng.CreateImage("CR_GameScreen.png",eng.canvasWidth/2, eng.canvasHeight/2)
    ts.SetLayer(layerBackGround)
    
  3. 3. Now create the RESET button at a location where it is drawn on the background image.

    CreateButton(180,60,130,eng.canvasHeight-50, btnReset, layerBackGround)
    
  4. 4. Repeat this for the EXIT button and then close the method.

    CreateButton(180,60,eng.canvasWidth-130,eng.canvasHeight-50, btnExit, layerBackGround)
    CreateInfoText()
    Return 0
    End
    

What just happened?

As you can easily see, splitting up tasks into smaller methods makes a code more readable, and you will appreciate this later...