Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — creating the title screen


Our title screen is composed of a single colored red rectangle and three text objects. One is for the title itself, and two are instructions about which keys the player has to press to start a new game or exit it.

  1. 1. Insert a new method header called CreateTitleScreen, inside the game class.

    Method CreateTitleScreen:Int ()
    

    Before version 1.30 of fantomEngine, you needed to assign each new object to a layer. Now, you can set a default layer and every new object will be automatically assigned to it.

  2. 2. Set the default layer to the title layer.

    eng.SetDefaultLayer(layerTitle)
    
  3. 3. To cover the complete title screen, you need to create a rectangle (box) that is centered in the middle of the canvas; it should be the same size as the canvas.

    Local box:ftObject = eng.CreateBox(eng.canvasWidth,eng.canvasHeight,eng.canvasWidth/2,eng.canvasHeight/2)
    
  4. 4. Color the box in a nice, full red.

    box.SetColor(255,0,0)
    
  5. 5. The title At The Docks will be made from a text...