Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — creating layers for the game


To control the order of drawing the game objects, do collision checks, and also to hide or show certain objects, we need several layers.

  1. 1. Insert a new method called CreateLayers into the game class.

    Method CreateLayers:Int()
    
  2. 2. Set the background layer with the default layer.

    layerBackground = eng.GetDefaultLayer()
    
  3. 3. Now, add layers for the game, the clouds, the info text objects, and the title screen.

    layerGame = eng.CreateLayer()
    layerClouds = eng.CreateLayer()
    layerInfo = eng.CreateLayer()
    layerTitle = eng.CreateLayer()
    
  4. 4. Close this method.

    Return 0
    End
    

What just happened?

With this method, all the required layers are created and can then be used to assign objects. Boxing these into one method will let you change them easily and in an organized fashion.

Over high ground—the background screen

A background for a game can be very complex or very simple. We are using a complex one from the graphics point of view, but with no functionality. It is...