Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — creating a StartNewGame method


This method will reset all score fields, deactivate the title layer, spawn the planes, and deactivate possibly visible status messages. It also starts the playback of the engine sound.

  1. 1. Add a method called StartNewGame to the game class.

    Method StartNewGame:Int()
    
  2. 2. Seed the random number generator with the current value of a call to Millisecs().

    Seed = Millisecs()
    
  3. 3. Reset both score fields.

    score = 0
    scoreC = 0
    
  4. 4. Deactivate the title layer.

    layerTitle.SetActive(False)
    
  5. 5. Remove all existing objects on the game layer.

    layerGame.RemoveAllObjects()
    
  6. 6. Set the default layer to be layerGame.

    eng.SetDefaultLayer(layerGame)
    
  7. 7. Spawn the player and the enemy plane.

    SpawnPlayer()
    SpawnEnemy()
    
  8. 8. Set the game mode to gmPlay.

    gameMode = gmPlay
    
  9. 9. Deactivate the text objects that display whether or not you have won.

    txtYouWin.SetActive(False)
    txtYouLoose.SetActive(False)
    
  10. 10. Start playing the engine sound, and then close this method.

    sndEngine.Play()
    Return...