Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — creating 2D arrays


Creating arrays with more than one dimension in Monkey is a little tricky. We can create a function that lets us set up a 2D array, using the following steps:

  1. 1. Add the function Create2DArray to the treasurechest.monkey file. Its parameters are the number of cells required for both the dimensions. The return type is a 2D array of the type INT.

    Function Create2DArray:Int[][]( columns:Int, rows:Int)
    
  2. 2. Define a local two-dimensional array of the type INT, initialized in the first dimension.

    Local a:Int[][] = New Int[columns][]
    
  3. 3. Start a FOR loop ranging from 0 to columns.

    For Local c:Int = 0 Until columns
    
  4. 4. Define a new array of rows in each column.

    a[c] = New Int[rows]
    
  5. 5. Close the FOR loop, return the array, and close the function.

    Next
    Return a
    End
    

What just happened?

You have just created a function that will let you set up a 2D array in Monkey. It is reusable for other games that you will create in the future.