Book Image

Mastering Adobe Captivate 6

By : Damien Bruyndonckx
Book Image

Mastering Adobe Captivate 6

By: Damien Bruyndonckx

Overview of this book

Adobe Captivate is the industry-leading solution for authoring E-learning content. With adobe Captivate one can capture the on-screen action, enhance e-Learning projects, insert SCORM and AICC-compliant quizzes and then, publish your work in various formats for easy deployment on virtually any desktop and mobile device. Mastering Adobe Captivate 6 is a comprehensive guide to creating SCORM-compliant demonstrations, simulations and quizzes with Adobe Captivate. The sample projects demonstrate each and every feature of Adobe Captivate giving you the expertise you need to create and deploy your own professionalquality e-learning courses. Mastering Adobe Captivate 6 will guide you through the creation of three e-learning projects including a demonstration, a simulation and a SCORM-compliant quiz. The first part of the book will drive you through the main three steps of the Captivate production process. In the first step, we will use the powerful capture engine of Captivate to generate the needed slides and screenshots. In the second step, we will enhance our slides and screenshots using the objects provided by Captivate. These objects include animations, interactions, videos and more. In the third step, we will make our project available to the outside world by publishing it in various formats including Adobe Flash PDF, video, and even HTML 5. The second part of the book will focus on the advanced tools of Captivate. These tools include the questions slides that make up a quiz, SCORM and AICC compliance, localization of your e-Learning content and widgets among others. In the last chapter, you we will unleash the true power of Captivate by using the variables and the advanced actions to create a unique e-Learning experience.
Table of Contents (19 chapters)
Mastering Adobe Captivate 6
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface

The Full Motion Recording


In the projects we have shot so far, you might have noticed that one slide does not behave exactly like the other slides. This is especially noticeable in the Simulation modes where the student is active. (See slide 10 of the Chapter02/final/encoderdemo_1024.cptx project). In Captivate, this slide can easily be spotted thanks to the small video camera icon that appears below the slide in the Filmstrip. Let's see what makes this slide different. The following screenshot shows the location of small video camera icon:

The inner working of the Captivate capture engine

The Captivate capture engine is based on screenshots. Going back to our Adobe Media Encoder project, we will try to understand what exactly happened when we clicked on our mouse during the capture using the following steps:

  1. 1. Open the Chapter02/final/encoderDemo_1024.cptx file.

  2. 2. When the project opens, make sure slide 1 is selected in the Filmstrip.

Slide 1 shows the initial state of the application....