Book Image

Mastering Adobe Captivate 6

By : Damien Bruyndonckx
Book Image

Mastering Adobe Captivate 6

By: Damien Bruyndonckx

Overview of this book

Adobe Captivate is the industry-leading solution for authoring E-learning content. With adobe Captivate one can capture the on-screen action, enhance e-Learning projects, insert SCORM and AICC-compliant quizzes and then, publish your work in various formats for easy deployment on virtually any desktop and mobile device. Mastering Adobe Captivate 6 is a comprehensive guide to creating SCORM-compliant demonstrations, simulations and quizzes with Adobe Captivate. The sample projects demonstrate each and every feature of Adobe Captivate giving you the expertise you need to create and deploy your own professionalquality e-learning courses. Mastering Adobe Captivate 6 will guide you through the creation of three e-learning projects including a demonstration, a simulation and a SCORM-compliant quiz. The first part of the book will drive you through the main three steps of the Captivate production process. In the first step, we will use the powerful capture engine of Captivate to generate the needed slides and screenshots. In the second step, we will enhance our slides and screenshots using the objects provided by Captivate. These objects include animations, interactions, videos and more. In the third step, we will make our project available to the outside world by publishing it in various formats including Adobe Flash PDF, video, and even HTML 5. The second part of the book will focus on the advanced tools of Captivate. These tools include the questions slides that make up a quiz, SCORM and AICC compliance, localization of your e-Learning content and widgets among others. In the last chapter, you we will unleash the true power of Captivate by using the variables and the advanced actions to create a unique e-Learning experience.
Table of Contents (19 chapters)
Mastering Adobe Captivate 6
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface

Adding background music to the entire project


In this section, we will associate an audio clip to the entire project. Usually, project level audio is used to add background music. To make sure that the music plays during the entire project, we will use a 15 to 30 seconds sound clip and make it loop for the duration of the movie.

In the following exercise, we will add background music to the Encoder Demonstration using the following steps:

  1. 1. Return to the encoderDemo_800.cptx file.

  2. 2. Use the Audio | Import To | Background menu item.

  3. 3. Choose the Loop Acoustic.mp3 file from the /sound directory of the Captivate Gallery and click on Open.

  4. 4. The Background Audio dialog box opens.

    The Background Audio dialog informs us that the loop Acoustic.mp3 sound clip lasts for 16 seconds, as shown (by the arrow) in the following screenshot:

    Some interesting options are situated in the lower part of the Background Audio dialog. They are as follows:

    • When the audio clip is finished, the Loop Audio option makes...