Book Image

Programming Windows Workflow Foundation: Practical WF Techniques and Examples using XAML and C#

By : Kenneth Scott Allen
Book Image

Programming Windows Workflow Foundation: Practical WF Techniques and Examples using XAML and C#

By: Kenneth Scott Allen

Overview of this book

Windows Workflow Foundation (WF) is a technology for defining, executing, and managing workflows. It is part of the .NET Framework 3.0 and will be available natively in the Windows Vista operating system. Windows Workflow Foundation might be the most significant piece of middleware to arrive on the Windows platform since COM+ and the Distributed Transaction Coordinator. The difference is, not every application needs a distributed transaction, but nearly every application does have a workflow encoded inside it. In this book, K Scott Allen, author of renowned .NET articles at www.odetocode.com, provides you with all the information needed to develop successful products with Windows Workflow. From the basics of how Windows Workflow can solve the difficult problems inherent in workflow solutions, through authoring workflows in code, learning about the base activity library in Windows Workflow and the different types of workflow provided, and on to building event-driven workflows using state machines, workflow communications, and finally rules and conditions in Windows Workflow, this book will give you the in-depth information you need. Throughout the book, an example "bug reporting" workflow system is developed, showcasing the technology and techniques used.
Table of Contents (14 chapters)
Programming Windows Workflow Foundation: Practical WF Techniques and Examples using XAML and C#
Credits
About the Author
About the Reviewer
Preface

Hierarchical State Machines


Our first state machine was relatively simple, but it did represent the basic design for conventional state machines. Sometimes, however, this straightforward approach can be difficult to manage. Imagine if the workflow for our bug-tracking software required us to allow a user to close or assign a bug — regardless of the current state of the bug. We'd have to add event-driven activities for the assigned and closed events to every state in the workflow (except the completed state). This might be fine when we only have a handful of states, but can become tedious and error prone as the state machine grows.

Fortunately, there is an easier solution. A hierarchical state machine allows us to nest child states inside parent states. The child states essentially inherit the events driven activities of their parent. If every state in our bug tracking workflow needs to handle the bug-closed event with the same behavior, we only need to add one event-driven activity to a...