Building on the design and graphic elements we've learned in the previous chapters, we will create a book of barnyard jokes. The project unfolds in a fairly non-linear way, and the scripts are built and tested several blocks at a time, but as we near the end of the chapter, we come to create a seamless transition from the table of contents to a joke and back again. In this chapter, we'll provide a framework that empowers the user to pick their flow through the project.
In addition to practicing our storytelling skills, we will:
Design the book's outline
Use the say () block to deliver the chapter jokes
Play sounds and create sound effects
Move sprites based on x and y coordinates
Coordinate scene changes to navigate the book