We'll wrap this chapter up with a small script to assign the player's score to a high score variable that we will store in the cloud. Consider this a value-added feature because you could stop right now and have a fully functional game. Depending on your privacy concerns, you may not wish to record information to the cloud, which will include the user name, score, and access time. The cloud refers to storing information on an internet-based server, which is hosted by the Scratch Team in this case.
Scratch 2.0 Beginner's Guide: Second Edition
By :
Scratch 2.0 Beginner's Guide: Second Edition
By:
Overview of this book
Table of Contents (18 chapters)
Scratch 2.0 Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Welcome to Scratch 2.0
A Quick Start Guide to Scratch
Creating an Animated Birthday Card
Creating a Scratch Story Book
Creating a Multimedia Slideshow
Making an Arcade Game – Breakout (Part I)
Programming a Challenging Gameplay – Breakout (Part II)
Chatting with a Fortune Teller
Turning Geometric Patterns into Art Using the Pen Tool
Connecting a PicoBoard to Scratch 1.4
Pop Quiz Answers
Index
Customer Reviews