Book Image

Vaadin 7 UI Design By Example: Beginner's Guide

Book Image

Vaadin 7 UI Design By Example: Beginner's Guide

Overview of this book

Vaadin is a mature, open-source, and powerful Java framework used to build modern web applications in plain Java. Vaadin brings back the fun of programming UI interfaces to the web universe. No HTML, no CSS, no JavaScript, no XML. Vaadin lets you implement web user interfaces using an object oriented model, similar to desktop technologies such as Swing and AWT. Vaadin 7 UI Design By Example: Beginner's Guide is an engaging guide that will teach you how to develop web applications in minutes. With this book, you will Develop useful applications and learn basics of Java web development. By the end of the book you will be able to build Java web applications that look fantastic. The book begins with simple examples using the most common Vaadin UI components and quickly move towards more complex applications as components are introduced chapter-by-chapter. Vaadin 7 UI Design By Example: Beginner's Guide shows you how to use Eclipse, Netbeans, and Maven to create Vaadin projects. It then demonstrates how to use labels, text fields, buttons, and other input components. Once you get a grasp of the basic usage of Vaadin, the book explains Vaadin theory to prepare you for the rest of the trip that will enhance your knowledge of Vaadin UI components and customization techniques.
Table of Contents (17 chapters)
Vaadin 7 UI Design By Example Beginner's Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – listening to clicks


Following are the steps to add the corresponding UI logic for the table clicking part:

  1. Implement the itemClick method as follows:

    BoxwordsUI extends UI implements ItemClickListener {
    
      // ...
    
      public void itemClick(ItemClickEvent event) {
        Property property = event.getItem().getItemProperty(
    event.getPropertyId());
    
        if (".".equals(property.getValue())) {
          property.setValue(game.getCurrentLetter());
          nextTurn();
    
        } else {
          Notification.show("You must select an empty cell.");
        }
      }
    
      // ...
    
    }
  2. Run the application and perform some clicks on the table.

What just happened?

The event variable gives us all we need to know about the performed click. We are using an ItemClickListener , right? This means that our method will be called every time the user clicks on an Item, and an Item is a row. But we need to know not only the row, but also the column. More precisely, we need the exact cell, and for a table, a cell is the same as a...