Book Image

Getting Started with Lazarus IDE

By : Roderick Person
1 (1)
Book Image

Getting Started with Lazarus IDE

1 (1)
By: Roderick Person

Overview of this book

A good integrated development environment can be the key to creating and delivering software on time and budget. Having a programming language and a development environment that runs on multiple platforms greatly eases and lessens the time taken on creating cross-platform applications. An IDE that is compatible with a legacy code base allows developers to leverage existing libraries in future applications."Getting Started with Lazarus" is a practical, hands-on guide that provides you with a number of clear step-by-step exercises, which will help you take advantage of the power of the Lazarus IDE and Free Pascal to develop software that can be created for cross-platform use."Getting started with Lazarus" discusses developing software with the open source cross platform integrated development environment and the Free Pascal language. We'll learn how to install Lazarus on various platforms such as Linux and Windows, as well as how to create new projects and convert existing Delphi projects to Lazarus projects by learning the differences between Delphi's Pascal syntax and Free Pascal's Object Pascal using a real world example project. We'll learn how to create custom components for use in Lazarus. We'll also learn the basics of documenting a Lazarus project using the Lazarus Documentation Editor. Finally we will learn that the IDE can be rebuilt using a different widget type, specifically GTK 2. Teach yourself the basics of programming with Lazarus and the open source IDE for the Free Pascal language.
Table of Contents (14 chapters)
Getting Started with the Lazarus IDE
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


In this chapter we learned about the different parts of Lazarus. The Main Menu area located in the top-most window, by default, contains various submenus, such as the Run menu, which contains entries for compiling, running, and debugging an application, and the Project menu, from which new projects can be created. Options such as the application title and icon can be set using the Projects Options entry.

The Source Editor window includes features such as code highlighting, code completion, refactoring, and code folding.

The Object Inspector window allows access to the published properties and events of a graphical component that has been added to a form.

The Component Tree window, which is located in the top window of the Object Inspector window, shows the components of a form in a parent-child relationship. Components can be added or edited using Component Tree.

Finally, we learned about the LCL Palette, which has multiple tabs, such as SQLdb, Common Controls, and Misc, that contain...