Book Image

Augmented Reality for Android Application Development

Book Image

Augmented Reality for Android Application Development

Overview of this book

Augmented Reality offers the magical effect of blending the physical world with the virtual world, which brings applications from your screen into your hands. AR redefines advertising and gaming, as well as education. It will soon become a technology that will have to be mastered as a necessity by mobile application developers. Augmented Reality for Android Application Development enables you to implement sensor-based and computer vision-based AR applications on Android devices. You will learn about the theoretical foundations and practical details of implemented AR applications, and you will be provided with hands-on examples that will enable you to quickly develop and deploy novel AR applications on your own. Augmented Reality for Android Application Development will help you learn the basics of developing mobile AR browsers, how to integrate and animate 3D objects easily with the JMonkeyEngine, how to unleash the power of computer vision-based AR using the Vuforia AR SDK, and will teach you about popular interaction metaphors. You will get comprehensive knowledge of how to implement a wide variety of AR apps using hands-on examples. This book will make you aware of how to use the AR engine, Android layout, and overlays, and how to use ARToolkit. Finally, you will be able to apply this knowledge to make a stunning AR application.
Table of Contents (14 chapters)
Augmented Reality for Android Application Development
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
1
Augmented Reality Concepts and Tools
Index

Chapter 4. Locating in the World

In the last chapter you learned how to overlay digital content on the view of the physical world. However, if you move around with your device, point it somewhere else, the virtual content will always stay at the same place on your screen. This is not exactly what happens in AR. The virtual content should stay at the same place relative to the physical world (and you can move around it), not remaining fixed on your screen.

In this chapter we will look at how to achieve dynamic registration between digital content and the physical space. If at every time step, we update the position of moving objects in our application, we will create the feeling that digital content sticks to the physical world. Following the position of moving elements in our scene can be defined as tracking, and this is what we will use and implement in this chapter. We will use sensor-based AR to update the registration between digital content and physical space. As some of these sensors...