Book Image

Augmented Reality for Android Application Development

Book Image

Augmented Reality for Android Application Development

Overview of this book

Augmented Reality offers the magical effect of blending the physical world with the virtual world, which brings applications from your screen into your hands. AR redefines advertising and gaming, as well as education. It will soon become a technology that will have to be mastered as a necessity by mobile application developers. Augmented Reality for Android Application Development enables you to implement sensor-based and computer vision-based AR applications on Android devices. You will learn about the theoretical foundations and practical details of implemented AR applications, and you will be provided with hands-on examples that will enable you to quickly develop and deploy novel AR applications on your own. Augmented Reality for Android Application Development will help you learn the basics of developing mobile AR browsers, how to integrate and animate 3D objects easily with the JMonkeyEngine, how to unleash the power of computer vision-based AR using the Vuforia AR SDK, and will teach you about popular interaction metaphors. You will get comprehensive knowledge of how to implement a wide variety of AR apps using hands-on examples. This book will make you aware of how to use the AR engine, Android layout, and overlays, and how to use ARToolkit. Finally, you will be able to apply this knowledge to make a stunning AR application.
Table of Contents (14 chapters)
Augmented Reality for Android Application Development
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
1
Augmented Reality Concepts and Tools
Index

VuforiaTM architecture


VuforiaTM is an Augmented Reality library distributed by Qualcomm® Inc. The library is free for use in non-commercial or commercial projects. The library supports frame marker and natural feature target tracking as well as multi-target, which are combinations of multiple targets. The library also features basic rendering functions (video background and OpenGL® 3D rendering), linear algebra (matrix/vector transformation), and interaction capabilities (virtual buttons). The library is actually available on both iOS and Android platforms, and the performance is improved on mobile devices equipped with Qualcomm® chipsets. An overview of the library architecture is presented in the following figure:

The architecture, from a client viewpoint (application box on the left of the preceding figure), offers a state object to the developer, which contains information about recognized targets as well as the camera content. We won't get into too much of details here as a list of...