Book Image

Augmented Reality for Android Application Development

Book Image

Augmented Reality for Android Application Development

Overview of this book

Augmented Reality offers the magical effect of blending the physical world with the virtual world, which brings applications from your screen into your hands. AR redefines advertising and gaming, as well as education. It will soon become a technology that will have to be mastered as a necessity by mobile application developers. Augmented Reality for Android Application Development enables you to implement sensor-based and computer vision-based AR applications on Android devices. You will learn about the theoretical foundations and practical details of implemented AR applications, and you will be provided with hands-on examples that will enable you to quickly develop and deploy novel AR applications on your own. Augmented Reality for Android Application Development will help you learn the basics of developing mobile AR browsers, how to integrate and animate 3D objects easily with the JMonkeyEngine, how to unleash the power of computer vision-based AR using the Vuforia AR SDK, and will teach you about popular interaction metaphors. You will get comprehensive knowledge of how to implement a wide variety of AR apps using hands-on examples. This book will make you aware of how to use the AR engine, Android layout, and overlays, and how to use ARToolkit. Finally, you will be able to apply this knowledge to make a stunning AR application.
Table of Contents (14 chapters)
Augmented Reality for Android Application Development
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
1
Augmented Reality Concepts and Tools
Index

Chapter 6. Make It Interactive – Create the User Experience

Over the course of the previous chapters, we've learned the essentials of creating augmentations using the two most common AR approaches: sensor-based and computer vision-based AR. We are now able to overlay digital content over a view of the physical world, support AR tracking, and handle account registration (on a target or outdoors).

However, we can merely navigate the augmented world around them. Wouldn't it be cool to allow the users to also interact with the virtual content in an intuitive way? User interaction is a major component in the development of any application. As we are focusing here on the user interaction with 3D content (3D interaction), the following are three main categories of interaction techniques that can be developed:

  • Navigation: Moving around a scene and selecting a specific viewpoint. In AR, this navigation is done by physical motion (such as, walking on the street or turning a table) and can be complemented...