Book Image

OpenGL Data Visualization Cookbook

Book Image

OpenGL Data Visualization Cookbook

Overview of this book

OpenGL is a great multi-platform, cross-language, and hardware-accelerated graphics interface for visualizing large 2D and 3D datasets. Data visualization has become increasingly challenging using conventional approaches as datasets become larger and larger, especially with the Big Data evolution. From a mobile device to a sophisticated high-performance computing cluster, OpenGL libraries provide developers with an easy-to-use interface to create stunning visuals in 3D in real time for a wide range of interactive applications. This book provides a series of easy-to-follow, hands-on tutorials to create appealing OpenGL-based visualization tools with minimal development time. We will first illustrate how to quickly set up the development environment in Windows, Mac OS X, and Linux. Next, we will demonstrate how to visualize data for a wide range of applications using OpenGL, starting from simple 2D datasets to increasingly complex 3D datasets with more advanced techniques. Each chapter addresses different visualization problems encountered in real life and introduces the relevant OpenGL features and libraries in a modular fashion. By the end of this book, you will be equipped with the essential skills to develop a wide range of impressive OpenGL-based applications for your unique data visualization needs, on platforms ranging from conventional computers to the latest mobile/wearable devices.
Table of Contents (16 chapters)
OpenGL Data Visualization Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Installing the GLFW library in Mac OS X and Linux


The installation procedures for Mac and Linux are essentially identical using the command-line interface. To simplify the process, we recommend that you use MacPorts for Mac users.

Getting ready

We assume that you have successfully installed the basic development tools, including CMake, as described in the earlier section. For maximum flexibility, we can compile the library directly from the source code (refer to http://www.glfw.org/docs/latest/compile.html and http://www.glfw.org/download.html).

How to do it...

For Mac users, enter the following command in a terminal to install GLFW using MacPorts:

sudo port install glfw

For Linux users (or Mac users who would like to practice using the command-line tools), here are the steps to compile and install the GLFW source package directly with the command-line interface:

  1. Create a new folder called opengl_dev and change the current directory to the new path:

    mkdir ~/opengl_dev
    cd ~/opengl_dev
    
  2. Obtain a copy of the GLFW source package (glfw-3.0.4) from the official repository: http://sourceforge.net/projects/glfw/files/glfw/3.0.4/glfw-3.0.4.tar.gz.

  3. Extract the package.

    tar xzvf glfw-3.0.4.tar.gz
    
  4. Perform the compilation and installation:

    cd glfw-3.0.4
    mkdir build
    cd build
    cmake ../
    make && sudo make install
    

How it works...

The first set of commands create a new working directory to store the new files retrieved using the wget command, which downloads a copy of the GLFW library to the current directory. The tar xzvf command extracts the compressed packages and creates a new folder with all the contents.

Then, the cmake command automatically generates the necessary build files that are needed for the compilation process to the current build directory. This process also checks for missing dependencies and verifies the versioning of the applications.

The make command then takes all instructions from the Makefile script that is generated automatically and compiles the source code into libraries.

The sudo make install command installs the library header files as well as the static or shared libraries onto your machine. As this command requires writing to the root directory, the sudo command is needed to grant such permissions. By default, the files will be copied to the /usr/local directory. In the rest of the book, we will assume that the installations follow these default paths.

For advanced users, we can optimize the compilation by configuring the packages with the CMake GUI (cmake-gui).

For example, you can enable the BUILD_SHARED_LIBS option if you are planning to compile the GLFW library as a shared library. In this book, we will not explore the full functionality of the GLFW library, but these options can be useful to developers who are looking for further customizations. Additionally, you can customize the installation prefix (CMAKE_INSTALL_PREFIX) if you would like to install the library files at a separate location.