In this section, we will provide step-by-step instructions to set up several popular libraries that will be used extensively in this chapter (and in subsequent chapters), including the GLEW, GLM, SOIL, and OpenCV libraries:
The GLEW library is an open-source OpenGL extension library.
The GLM library is a header-only C++ library that provides an easy-to-use set of common mathematical operations. It is built on the GLSL specifications and as it is a header-only library, it does not require tedious compilation steps.
The SOIL library is a simple C library that is used to load images in a variety of common formats (such as BMP, PNG, JPG, TGA, TIFF, and HDR) in OpenGL textures.
The OpenCV library is a very powerful open source computer vision library that we will use to simplify image and video processing in this chapter.