Book Image

Apex Design Patterns

By : Anshul Verma, Jitendra Zaa
Book Image

Apex Design Patterns

By: Anshul Verma, Jitendra Zaa

Overview of this book

Apex is an on-demand programming language providing a complete set of features for building business applications – including data models and objects to manage data. Apex being a proprietor programming language from Salesforce to be worked with multi tenant environment is a lot different than traditional OOPs languages like Java and C#. It acts as a workflow engine for managing collaboration of the data between users, a user interface model to handle forms and other interactions, and a SOAP API for programmatic access and integration. Apex Design Patterns gives you an insight to several problematic situations that can arise while developing on Force.com platform and the usage of Design patterns to solve them. Packed with real life examples, it gives you a walkthrough from learning design patterns that Apex can offer us, to implementing the appropriate ones in your own application. Furthermore, we learn about the creational patterns that deal with object creation mechanism and structural patterns that helps to identify the relationship between entities. Also, the behavioural and concurrency patterns are put forward explaining the communication between objects and multi-threaded programming paradigm respectively. We later on, deal with the issues regarding structuring of classes, instantiating or how to give a dynamic behaviour at a runtime, with the help of anti-patterns. We learn the basic OOPs principal in polymorphic and modular way to enhance its capability. Also, best practices of writing Apex code are explained to differentiate between the implementation of appropriate patterns. This book will also explain some unique patterns that could be applied to get around governor limits. By the end of this book, you will be a maestro in developing your applications on Force.com for Salesforce
Table of Contents (12 chapters)
Apex Design Patterns
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Gang of Four (GoF)


Design patterns in computer science achieved prominence when Design Pattern: Elements of Reusable Object-Oriented Software was published in 1994 by authors Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides. These authors are also known as the Gang of Four (GoF).

This book contains 23 classic design patterns. After this book, many programmers adopted and created their own design patterns, referring to these classic patterns as bases.

Instead of memorizing exact classes, methods, and properties in design patterns, it is very important to understand the concept and where to apply it appropriately. Incorrect, unsuitable, or unnecessary usage of design patterns can over complicate your code and may result in code that is hard to maintain and debug.

Note

A design pattern is a tool. As with any tool, its performance depends on its usage and the user who is using it.

Gang of Four design patterns are divided into the following three categories:

  • The creational pattern
  • The structural pattern 
  • The behavioral pattern

The following figure shows a summary of the design patterns and their categories: