Book Image

Apex Design Patterns

By : Anshul Verma, Jitendra Zaa
Book Image

Apex Design Patterns

By: Anshul Verma, Jitendra Zaa

Overview of this book

Apex is an on-demand programming language providing a complete set of features for building business applications – including data models and objects to manage data. Apex being a proprietor programming language from Salesforce to be worked with multi tenant environment is a lot different than traditional OOPs languages like Java and C#. It acts as a workflow engine for managing collaboration of the data between users, a user interface model to handle forms and other interactions, and a SOAP API for programmatic access and integration. Apex Design Patterns gives you an insight to several problematic situations that can arise while developing on Force.com platform and the usage of Design patterns to solve them. Packed with real life examples, it gives you a walkthrough from learning design patterns that Apex can offer us, to implementing the appropriate ones in your own application. Furthermore, we learn about the creational patterns that deal with object creation mechanism and structural patterns that helps to identify the relationship between entities. Also, the behavioural and concurrency patterns are put forward explaining the communication between objects and multi-threaded programming paradigm respectively. We later on, deal with the issues regarding structuring of classes, instantiating or how to give a dynamic behaviour at a runtime, with the help of anti-patterns. We learn the basic OOPs principal in polymorphic and modular way to enhance its capability. Also, best practices of writing Apex code are explained to differentiate between the implementation of appropriate patterns. This book will also explain some unique patterns that could be applied to get around governor limits. By the end of this book, you will be a maestro in developing your applications on Force.com for Salesforce
Table of Contents (12 chapters)
Apex Design Patterns
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Summary


In this chapter, we discussed how to deal with various situations while instantiating objects using design patterns, such as the factory method, abstract factory method, singleton, builder, and prototype pattern.

The following table shows a summary of the design patterns discussed in this chapter:

Design patterns 

Summary

The factory method pattern

This creates objects of the same family of classes.

The abstract factory pattern

This creates a single object consisting of objects of different factories to represent a related product.

The singleton pattern

This restricts to a single instance of a class.

The builder pattern

This hides the complexity and sequence to initialize a complex object.

The prototype pattern

This creates a new object on the basis of an existing object of the same type.