Book Image

Python Projects for Kids

By : Jessica Ingrassellino
Book Image

Python Projects for Kids

By: Jessica Ingrassellino

Overview of this book

Kids are always the most fast-paced and enthusiastic learners, and are naturally willing to build stuff that looks like magic at the end (when it works!). Programming can be one such magic. Being able to write a program that works helps them feel they've really achieved something. Kids today are very tech-savvy and cannot wait to enter the fast-paced digital world. Because Python is one of the most popular languages and has a syntax that is quite simple to understand, even kids are eager to use it as a stepping stone to learning programming languages. This book will cover projects that are simple and fun, and teach kids how to write Python code that works. The book will teach the basics of Python programming, installation, and so on and then will move on to projects. A total of three projects, with each and every step explained carefully, without any assumption of previous experience.
Table of Contents (18 chapters)
Python Projects for Kids
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 4. Making Decisions – Python Control Flows

Congratulations! In Chapter 3, Calculate This!, you wrote a calculator program. If you followed the instructions and corrected your errors, then you have a program that runs all of the mathematical functions with two numbers. While this is great for a first program, that sort of a limited calculator doesn't give a user much choice. When the user runs the calculator, the program will not end until all five functions have run or until the program ends due to an error.

What if, instead of doing the entire math, we could program our calculator to perform certain operations based on the way the users answer our questions? As programmers, we can use Python to interpret user data and change the way the program operates. In this chapter, you will learn how to use control flows so that our calculator program can make choices and only run the code that the user chooses.

At the end of this chapter, you will have a calculator program that can choose which...