Book Image

Python Projects for Kids

By : Jessica Ingrassellino
Book Image

Python Projects for Kids

By: Jessica Ingrassellino

Overview of this book

Kids are always the most fast-paced and enthusiastic learners, and are naturally willing to build stuff that looks like magic at the end (when it works!). Programming can be one such magic. Being able to write a program that works helps them feel they've really achieved something. Kids today are very tech-savvy and cannot wait to enter the fast-paced digital world. Because Python is one of the most popular languages and has a syntax that is quite simple to understand, even kids are eager to use it as a stepping stone to learning programming languages. This book will cover projects that are simple and fun, and teach kids how to write Python code that works. The book will teach the basics of Python programming, installation, and so on and then will move on to projects. A total of three projects, with each and every step explained carefully, without any assumption of previous experience.
Table of Contents (18 chapters)
Python Projects for Kids
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Keeping score


To keep score in the game, the following line of code is used:

players[i]["score"] += 1

You will notice a new symbol, +=. The += symbol is a shortcut that lets us take a value (score), add an amount to this value (we are adding 1 point), and then make the value of score equal to the new value.

This line of code says that if the first player makes a match to an item in the second player backpack, then the new score for the first player is score += 1. You will remember that in the beginning of the game, we set each player to have a score of zero in the dictionary. Now, we are updating that score to be score += 1. Each time the first player scores, score will be updated by 1, and the computer will remember the new score.