Book Image

Qt5 C++ GUI Programming Cookbook

By : Lee Zhi Eng
Book Image

Qt5 C++ GUI Programming Cookbook

By: Lee Zhi Eng

Overview of this book

With the advancement of computer technology, the software market is exploding with tons of software choices for the user, making their expectations higher in terms of functionality and the look and feel of the application. Therefore, improving the visual quality of your application is vital in order to overcome the market competition and stand out from the crowd. This book will teach you how to develop functional and appealing software using Qt5 through multiple projects that are interesting and fun. This book covers a variety of topics such as look-and-feel customization, GUI animation, graphics rendering, implementing Google Maps, and more. You will learn tons of useful information, and enjoy the process of working on the creative projects provided in this book
Table of Contents (16 chapters)
Qt5 C++ GUI Programming Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Creating a nested animation group


One good example of using a nested animation group is when you have several parallel animation groups and you want to play the groups in a sequential order.

How to do it…

  1. We will use the UI from the previous example and add a few more buttons to the main window, like so:

  2. First, create all the animations for the buttons, then create an easing curve and apply it to all the animations:

    QPropertyAnimation *animation1 = new QPropertyAnimation(ui->pushButton, "geometry");
    animation1->setDuration(3000);
    animation1->setStartValue(ui->pushButton->geometry());
    animation1->setEndValue(QRect(50, 50, 100, 50));
    
    QPropertyAnimation *animation2 = new QPropertyAnimation(ui->pushButton_2, "geometry");
    animation2->setDuration(3000);
    animation2->setStartValue(ui->pushButton_2->geometry());
    animation2->setEndValue(QRect(150, 50, 100, 50));
    
    QPropertyAnimation *animation3 = new QPropertyAnimation(ui->pushButton_3, "geometry");
    animation3-&gt...