Book Image

Qt5 C++ GUI Programming Cookbook

By : Lee Zhi Eng
Book Image

Qt5 C++ GUI Programming Cookbook

By: Lee Zhi Eng

Overview of this book

With the advancement of computer technology, the software market is exploding with tons of software choices for the user, making their expectations higher in terms of functionality and the look and feel of the application. Therefore, improving the visual quality of your application is vital in order to overcome the market competition and stand out from the crowd. This book will teach you how to develop functional and appealing software using Qt5 through multiple projects that are interesting and fun. This book covers a variety of topics such as look-and-feel customization, GUI animation, graphics rendering, implementing Google Maps, and more. You will learn tons of useful information, and enjoy the process of working on the creative projects provided in this book
Table of Contents (16 chapters)
Qt5 C++ GUI Programming Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Lighting and texture filter in OpenGL


In this example, we will learn how to apply different types of filtering effects such as point sampling, bilinear interpolation, and trilinear interpolation to the textures we use in OpenGL.

How to do it…

  1. Again, we will use the previous example and add a light near the spinning cube. Open up mainwindow.cpp and add the following code to the initializeGL() function:

    // Trilinear interpolation
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    
    glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
    
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture.width(), texture.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, texture.bits());
    
    // Enable smooth shading
    glShadeModel(GL_SMOOTH);
    
    // Lighting
    glEnable(GL_LIGHT1);
    GLfloat lightAmbient[]= { 0.5f, 0.5f, 0.5f, 1.0f };
    GLfloat lightDiffuse[]= { 1.0f, 1.0f, 1.0f, 1.0f };
    GLfloat lightPosition[]= { 3.0f, 3.0f, -5.0f, 1.0f ...