Book Image

Kivy: Interactive Applications in Python

By : Roberto Ulloa
4 (1)
Book Image

Kivy: Interactive Applications in Python

4 (1)
By: Roberto Ulloa

Overview of this book

Mobiles and tablets have brought with them a dramatic change in the utility of applications. Compatibility has become essential, and this has increased the kind of interaction that users expect: gestures, multi-touches, animations, and magic pens. Kivy is an open source Python solution that covers these market needs with an easy-to-learn and rapid development approach. Kivy is growing fast and gaining attention as an alternative to the established developing platforms. Kivy: Interactive Applications in Python quickly introduces you to the Kivy development methodology. You will learn some examples of how to use many of the Kivy components, as well as understand how to integrate and combine them into big projects. This book serves as a reference guide and is organized in such a way that once finished, you will have already completed your first project. You will start by learning the Kivy Language for building User Interfaces (UI) and vector figures. We then proceed to the uses of Kivy events and properties to glue the UI with the application logic. You then go on to build an entire User Interface (UI) starting from a hand-made sketch. Furthermore, you will go on to understand how to use the canvas and drawing instructions to create different types of geometrical figures. Finally, you will be introduced to a big set of interactive and smooth features: transformations (scale, rotate, and translate), gestures, animations, scheduling tasks, and multi-touch elements. Kivy: Interactive Applications in Python expands your knowledge by introducing various components that improve the User Experience (UX). Towards the end of the book, you will be confident to utilize Kivy components and strategies to start any application or game you have in mind.
Table of Contents (13 chapters)
Kivy: Interactive Applications in Python
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 4. Improving the User Experience

This chapter gives and overview over selected components that Kivy provides to make the programmer's life easier when it is time to improve the user experience. Most of them are related to specific widgets that already include the functionality; in this case, you are going to learn the basic techniques to control them. Others facilitate a deeper comprehension of the drawing context of Kivy or the use of classes to handle gestures.

The following are the knowledge you will acquire in the chapter:

  • Switching between different screens

  • Using pre-build complex widgets to select colors

  • Controlling the visible area of the canvas

  • Rotate and scale with multi-touch gestures

  • Creating single gestures to draw on the screen

More importantly, we will learn how to incorporate them into a current working project. This will reinforce your previously acquired knowledge and understanding of how Kivy works. At the end of this chapter, you should feel comfortable to face possible...