Book Image

Kivy: Interactive Applications in Python

By : Roberto Ulloa
4 (1)
Book Image

Kivy: Interactive Applications in Python

4 (1)
By: Roberto Ulloa

Overview of this book

Mobiles and tablets have brought with them a dramatic change in the utility of applications. Compatibility has become essential, and this has increased the kind of interaction that users expect: gestures, multi-touches, animations, and magic pens. Kivy is an open source Python solution that covers these market needs with an easy-to-learn and rapid development approach. Kivy is growing fast and gaining attention as an alternative to the established developing platforms. Kivy: Interactive Applications in Python quickly introduces you to the Kivy development methodology. You will learn some examples of how to use many of the Kivy components, as well as understand how to integrate and combine them into big projects. This book serves as a reference guide and is organized in such a way that once finished, you will have already completed your first project. You will start by learning the Kivy Language for building User Interfaces (UI) and vector figures. We then proceed to the uses of Kivy events and properties to glue the UI with the application logic. You then go on to build an entire User Interface (UI) starting from a hand-made sketch. Furthermore, you will go on to understand how to use the canvas and drawing instructions to create different types of geometrical figures. Finally, you will be introduced to a big set of interactive and smooth features: transformations (scale, rotate, and translate), gestures, animations, scheduling tasks, and multi-touch elements. Kivy: Interactive Applications in Python expands your knowledge by introducing various components that improve the User Experience (UX). Towards the end of the book, you will be confident to utilize Kivy components and strategies to start any application or game you have in mind.
Table of Contents (13 chapters)
Kivy: Interactive Applications in Python
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


This chapter covered the whole construction process of an interactive and animated application. You learned how to integrate various Kivy components and you should now be able to comfortably build a 2D animated game.

Let's review all the new classes and components we used in this chapter:

  • Atlas

  • Image : source property

  • SoundLoader and Sound: load and play methods respectively

  • Window: height and width properties; request_keyboard, remove_widget, and add_widget method

  • Animation: properties as parameters; d and t parameters; start, stop, and bind methods; on_start, on_progress, and on_complete events; and '+' and '&' operators

  • Touch: ud attribute

  • Clock: schedule_interval and schedule_once methods

  • Keyboard: bind and unbind methods, on_key_down event

The information contained in this chapter delivers tools and strategies to start with the development of highly interactive applications. In combination with the previous chapters, and the provided insights into the use of properties, binding...