Book Image

Mastering PhoneGap Mobile Application Development

By : Kerri Shotts
Book Image

Mastering PhoneGap Mobile Application Development

By: Kerri Shotts

Overview of this book

PhoneGap is a useful and flexible tool that enables you to create complex hybrid applications for mobile platforms. In addition to the core technology, there is a large and vibrant community that creates third-party plugins that can take your app to the next level. This book will guide you through the process of creating a complex data-driven hybrid mobile application using PhoneGap, web technologies, and third-party plugins. A good foundation is critical, so you will learn how to create a useful workflow to make development easier. From there, the next version of JavaScript (ES6) and the CSS pre-processor SASS are introduced as a way to simplify creating the look of the mobile application. Responsive design techniques are also covered, including the flexbox layout module. As many apps are data-driven, you'll build an application throughout the course of the book that relies upon IndexedDB and SQLite. You'll also download additional content and address how to handle in-app purchases. Furthermore, you’ll build your own customized plugins for your particular use case. When the app is complete, the book will guide you through the steps necessary to submit your app to the Google Play and Apple iTunes stores.
Table of Contents (19 chapters)
Mastering PhoneGap Mobile Application Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Defining performance


Although it might seem obvious at first glance just what performance is, it's actually a pretty vague word that carries a lot of connotations. For example, does one mean speed when using the word? Do they mean frames per second? Or are they referring to memory use?

Because the word itself can be ambiguous, let's establish some terms and definitions:

  • Graphical performance: The length of time taken to composite the elements in the DOM, send them to the GPU, and render them on the screen.

  • Computing performance: The length of time a method takes to complete its task.

  • Frames per second: This is related to both graphical and computing performance. This is the number of screen renders we can perform per second. Ideally, apps should target sixty frames per second.

  • Input performance: The length of time from an input (such as a touch) to a visual confirmation that the action was understood. This does not imply that the action is complete, just that the device recognized the input...