Book Image

Swift 2 Blueprints

By : Cecil Costa
Book Image

Swift 2 Blueprints

By: Cecil Costa

Overview of this book

In this book, you will work through seven different projects to get you hands-on with developing amazing applications for iOS devices. We start off with a project that teaches you how to build a utility app using Swift. Moving on, we cover the concepts behind developing an entertainment or social networking related application, for example, a small application that helps you to share images, audio, and video files from one device to another. You’ll also be guided through create a city information app with customized table views, a reminder app for the Apple Watch, and a game app using SpriteKit. By the end of this book, you will have the required skillset to develop various types of iOS applications with Swift that can run on different iOS devices. You will also be well versed with complex techniques that can be used to enhance the performance of your applications.
Table of Contents (15 chapters)
Swift 2 Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

New Swift features


Swift is a new language, but it has been changed a few times. While this book was being written, Swift had passed through the 1.2 and 2.0 versions. These versions have some syntax differences compared to the previous ones.

Before the Swift 1.2 version, you couldn't use more than one let statement on an if statement, so you probably had to write codes like the following one:

    if let name = product.name {
      if let category = product.category{
        if let price = product.price {
          if price >= 0 {
            println("The product is valid")
          }
        }
      }
    }

Now, you can reduce the number of lines and write a code like the next one:

    if let name = product.name, category = product.category, price = product.price where price >= 0 {
      println("The product is valid")
    }

Constants can be initialized after their declaration and before using them, like the following code:

    let discount:Double
    if onSale {
      discount = 0.2
    }else {
      discount = 0
    }

Downcasts and casts that don't return options must use the as! operator instead of the old as operator. It means that the casting from typical functions that return AnyObject must use the new operator. For example, the call to retrieve the index paths of a table view will be as follows:

var paths = tableView.indexPathsForRowsInRect(rect) as! [NSIndexPath]

If you have a huge project done with the first Swift version, you might be scared about the number of errors you have for small things like using the new as! operator. Fortunately, there is an option to update our Swift code in the Edit menu in order to convert our code to the latest Swift version syntax, as it is demonstrated in the following screenshot:

When Swift was announced, it brought with itself new data types that replaced the equivalent Objective-C containers, such as Array for NSArray, String to replace NSString, and Dictionary for NSDictionary, but there was a missing type: NSSet. Now, there is Set that follows the same rule as its colleagues: it must specify the data type that it will store (generics) and it is interchangeable with NSSet.

A new attribute was introduced in the Swift language, it is called final. If you have a final class, no class can inherit from it. If you have an attribute or a method, you can't override it.