Book Image

Swift 2 Blueprints

By : Cecil Costa
Book Image

Swift 2 Blueprints

By: Cecil Costa

Overview of this book

In this book, you will work through seven different projects to get you hands-on with developing amazing applications for iOS devices. We start off with a project that teaches you how to build a utility app using Swift. Moving on, we cover the concepts behind developing an entertainment or social networking related application, for example, a small application that helps you to share images, audio, and video files from one device to another. You’ll also be guided through create a city information app with customized table views, a reminder app for the Apple Watch, and a game app using SpriteKit. By the end of this book, you will have the required skillset to develop various types of iOS applications with Swift that can run on different iOS devices. You will also be well versed with complex techniques that can be used to enhance the performance of your applications.
Table of Contents (15 chapters)
Swift 2 Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

The camera


There are different ways of using the camera, but what you really need to ask yourself is whether you need to use the camera's basic features or do you need to use some low-level features.

Low-level features might be used with the AVFoundation framework, which you are going to learn about in Chapter 8, AVFoundation. However, for this app, we don't need such features, so we can develop it faster using UIImagePickerController. This controller allows us to use the camera and the camera roll, and it also allows us to customize the layout.