Book Image

Swift 2 Blueprints

By : Cecil Costa
Book Image

Swift 2 Blueprints

By: Cecil Costa

Overview of this book

In this book, you will work through seven different projects to get you hands-on with developing amazing applications for iOS devices. We start off with a project that teaches you how to build a utility app using Swift. Moving on, we cover the concepts behind developing an entertainment or social networking related application, for example, a small application that helps you to share images, audio, and video files from one device to another. You’ll also be guided through create a city information app with customized table views, a reminder app for the Apple Watch, and a game app using SpriteKit. By the end of this book, you will have the required skillset to develop various types of iOS applications with Swift that can run on different iOS devices. You will also be well versed with complex techniques that can be used to enhance the performance of your applications.
Table of Contents (15 chapters)
Swift 2 Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Project overview


This project consists of creating an app that will control the interiors of a living room and the garage door. In our living room, we have three accessories that can be linked to our iPhone or iPad: the door lock, fan, and aquarium thermometer.

When the app starts, it should set up the house if it is the first time, search for new accessories, and let the user choose the room that he would like to control or retrieve information from. If the user chooses the garage only, a view controller will be displayed, but if the living room is chosen as well, each accessory will be displayed in a different view controller that is controlled by UIPageViewController.