Book Image

Swift 2 Blueprints

By : Cecil Costa
Book Image

Swift 2 Blueprints

By: Cecil Costa

Overview of this book

In this book, you will work through seven different projects to get you hands-on with developing amazing applications for iOS devices. We start off with a project that teaches you how to build a utility app using Swift. Moving on, we cover the concepts behind developing an entertainment or social networking related application, for example, a small application that helps you to share images, audio, and video files from one device to another. You’ll also be guided through create a city information app with customized table views, a reminder app for the Apple Watch, and a game app using SpriteKit. By the end of this book, you will have the required skillset to develop various types of iOS applications with Swift that can run on different iOS devices. You will also be well versed with complex techniques that can be used to enhance the performance of your applications.
Table of Contents (15 chapters)
Swift 2 Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, you learned how to use the HomeKit framework. This framework is supposed to be used with third-party physical devices, but Apple provides a simulator called the HomeKit Accessory Simulator.

We set some devices as well as created some services and received their security code. Once we had our virtual devices, we set a virtual home with virtual rooms and added home devices to them.

HomeKit works with asynchronous calls as they are done via Bluetooth. This is the reason why we had to switch threads while using the UI, check for errors, and also request for the current accessory value.

In the next chapter, you will learn how to control your health with HealthKit.