Book Image

Swift 2 Blueprints

By : Cecil Costa
Book Image

Swift 2 Blueprints

By: Cecil Costa

Overview of this book

In this book, you will work through seven different projects to get you hands-on with developing amazing applications for iOS devices. We start off with a project that teaches you how to build a utility app using Swift. Moving on, we cover the concepts behind developing an entertainment or social networking related application, for example, a small application that helps you to share images, audio, and video files from one device to another. You’ll also be guided through create a city information app with customized table views, a reminder app for the Apple Watch, and a game app using SpriteKit. By the end of this book, you will have the required skillset to develop various types of iOS applications with Swift that can run on different iOS devices. You will also be well versed with complex techniques that can be used to enhance the performance of your applications.
Table of Contents (15 chapters)
Swift 2 Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

The setup


Let's start by creating a new app called Chapter 5 HealthKit. Make sure that Swift is the main language. We are not going to use Core Data, as HealthKit can store user data. We just need to know how to query this data. To store any information, we are going to use NSUserDefaults.

Click on your project in the project navigator, select the app target (Chapter 5 HealthKit), select the Capabilities tab, and turn on HealthKit. Xcode will ask you about your Apple account; this is a mandatory requirement to use this capability.

Before we start coding, we have to rename the only view controller to InitialViewController. Do it with the file name and the class name. After this, you will have to update the class name in the view controller attribute inspector.