Book Image

Swift 2 Blueprints

By : Cecil Costa
Book Image

Swift 2 Blueprints

By: Cecil Costa

Overview of this book

In this book, you will work through seven different projects to get you hands-on with developing amazing applications for iOS devices. We start off with a project that teaches you how to build a utility app using Swift. Moving on, we cover the concepts behind developing an entertainment or social networking related application, for example, a small application that helps you to share images, audio, and video files from one device to another. You’ll also be guided through create a city information app with customized table views, a reminder app for the Apple Watch, and a game app using SpriteKit. By the end of this book, you will have the required skillset to develop various types of iOS applications with Swift that can run on different iOS devices. You will also be well versed with complex techniques that can be used to enhance the performance of your applications.
Table of Contents (15 chapters)
Swift 2 Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


I hope you had a lot of fun with this chapter. You have learned how to use SpriteKit and have also enjoyed the game.

SpriteKit works in a very simple and logical way. You have to create nodes such as images and labels and animate them using actions. Actions can be moving, playing a sound, or rotating the node, or even a collection of actions like a group or a sequence.

You also learned how to use the accelerometer, making the game more enjoyable as you could move the dinosaur by turning the device like a car wheel.

In the next chapter, we will create an app for Apple Watches; hope you will enjoy it.