Book Image

Swift 2 Blueprints

By : Cecil Costa
Book Image

Swift 2 Blueprints

By: Cecil Costa

Overview of this book

In this book, you will work through seven different projects to get you hands-on with developing amazing applications for iOS devices. We start off with a project that teaches you how to build a utility app using Swift. Moving on, we cover the concepts behind developing an entertainment or social networking related application, for example, a small application that helps you to share images, audio, and video files from one device to another. You’ll also be guided through create a city information app with customized table views, a reminder app for the Apple Watch, and a game app using SpriteKit. By the end of this book, you will have the required skillset to develop various types of iOS applications with Swift that can run on different iOS devices. You will also be well versed with complex techniques that can be used to enhance the performance of your applications.
Table of Contents (15 chapters)
Swift 2 Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, you learned how to edit a video using AVFoundation, which is a low-level framework and allows us to merge audios and videos. We could play a video using AVPlayer and AVPlayerItem and record the sound using AVAudioSession. We used different classes to create the final product (the merged video) such as AVURLAsset and AVMutableComposition.

You also learned how to retrieve a list of videos from the photo library using a new framework called Photos. Once the final video was ready, we used the Photos framework to submit the video to the photo library.

This is the last chapter. I hope the you enjoyed the book.