Book Image

Android NDK: Beginner's Guide

By : Sylvain Ratabouil
Book Image

Android NDK: Beginner's Guide

By: Sylvain Ratabouil

Overview of this book

Table of Contents (18 chapters)
Android NDK Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Initializing OpenGL ES


The first step to create awesome 2D and 3D graphics is to initialize OpenGL ES. Although not terribly complex, this task requires some boilerplate code to bind a rendering context to an Android window. These pieces are glued together with the help of the Embedded-System Graphics Library (EGL), a companion API of OpenGL ES.

For this first section, we are going to replace the raw drawing system implemented in the previous chapter with OpenGL ES. A black to white fading effect will demonstrate that the EGL initialization works properly.

Note

The resulting project is provided with this book under the name DroidBlaster_Part5.