While the first publication of the Gang of Four's Design Patterns: Elements of Reusable Object-Oriented Software was in October of 1994, it has only been in the last 6 or 7 years that I started paying attention to design patterns. Like most experienced developers, when I first started reading about design patterns, I recognized a lot of the patterns because I had already been using them without realizing what they were. I would have to say that in the past 6 or 7 years since I first read about design patterns, I did not write a serious application without using at least one of the Gang of Four's design patterns. I will tell you that I am definitely not a design pattern zealot, and actually, if I get into a conversation about design patterns, there is usually only a couple that I can name without having to look them up, but one thing that I do remember is the concepts of the major patterns and the problems they are written to solve. This way,...
Mastering Swift
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Mastering Swift
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Overview of this book
Table of Contents (22 chapters)
Mastering Swift
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Taking the First Steps with Swift
Learning about Variables, Constants, Strings, and Operators
Using Collections and Cocoa Data Types
Control Flow and Functions
Classes and Structures
Working with XML and JSON Data
Custom Subscripting
Using Optional Type and Optional Chaining
Working with Generics
Working with Closures
Using Mix and Match
Concurrency and Parallelism in Swift
Swift Formatting and Style Guide
Network Development with Swift
Adopting Design Patterns in Swift
Index
Customer Reviews