Book Image

Learning Go Programming

Book Image

Learning Go Programming

Overview of this book

The Go programming language has firmly established itself as a favorite for building complex and scalable system applications. Go offers a direct and practical approach to programming that let programmers write correct and predictable code using concurrency idioms and a full-featured standard library. This is a step-by-step, practical guide full of real world examples to help you get started with Go in no time at all. We start off by understanding the fundamentals of Go, followed by a detailed description of the Go data types, program structures and Maps. After this, you learn how to use Go concurrency idioms to avoid pitfalls and create programs that are exact in expected behavior. Next, you will be familiarized with the tools and libraries that are available in Go for writing and exercising tests, benchmarking, and code coverage. Finally, you will be able to utilize some of the most important features of GO such as, Network Programming and OS integration to build efficient applications. All the concepts are explained in a crisp and concise manner and by the end of this book; you would be able to create highly efficient programs that you can deploy over cloud.
Table of Contents (18 chapters)
Learning Go Programming
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Rune and string types


In order to start our discussion about the rune and string types, some background context is in order. Go can treat character and string literal constants in its source code as Unicode. It is a global standard whose goal is to catalog symbols for known writing systems by assigning a numerical value (known as code point) to each character.

By default, Go inherently supports UTF-8 which is an efficient way of encoding and storing Unicode numerical values. That is all the background needed to continue with this subject. No further detail will be discussed as it is beyond the scope of this book.

The rune

So, what exactly does the rune type have to do with Unicode? The rune is an alias for the int32 type. It is specifically intended to store Unicode integer values encoded as UTF-8. Let us take a look at some rune literals in the following program:

golang.fyi/ch04/rune.go

Each variable in the previous program stores a Unicode character as a rune value. In Go, the rune may be specified...