Book Image

Android Wearable Programming

By : Steven F. Daniel
Book Image

Android Wearable Programming

By: Steven F. Daniel

Overview of this book

Table of Contents (14 chapters)
Android Wearable Programming
Credits
About the Authors
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we learned about Google Glass and how we can use this platform to build effective and interactive content by designing custom layouts to display content on the Google Glass screen. We learned how to install and set up the Google Glass Development Kit preview SDK, and got a brief overview about the Mirror API emulator since there is no emulator currently for Glass development. However, there is currently a Google Mirror API playground, which is a test environment to work with static timeline cards. Then we had an introduction to the two different activities that can be created for Glass, live cards, and immersions:

  • Live cards are basically activities that are added to the Glass timeline and display information relating to high-frequency updates in real-time, which are constantly run in the background even when users are interacting with different cards. These activities allow users to multitask and access different kinds of information in real-time.

  • Immersions, on the...