Book Image

TypeScript Design Patterns

By : Vilic Vane
Book Image

TypeScript Design Patterns

By: Vilic Vane

Overview of this book

In programming, there are several problems that occur frequently. To solve these problems, there are various repeatable solutions that are known as design patterns. Design patterns are a great way to improve the efficiency of your programs and improve your productivity. This book is a collection of the most important patterns you need to improve your applications’ performance and your productivity. The journey starts by explaining the current challenges when designing and developing an application and how you can solve these challenges by applying the correct design pattern and best practices. Each pattern is accompanied with rich examples that demonstrate the power of patterns for a range of tasks, from building an application to code testing. We’ll introduce low-level programming concepts to help you write TypeScript code, as well as work with software architecture, best practices, and design aspects.
Table of Contents (15 chapters)
TypeScript Design Patterns
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Chapter 6. Behavioral Design Patterns: Continuous

In the previous chapter, we've already talked about some of the behavioral design patterns. We'll be continuing with more patterns in this category in this chapter, including: Strategy Pattern, State Pattern, Template Method Pattern, Observer Pattern, and Visitor Pattern.

Many of these patterns share the same idea: unify the shape and vary the details. Here is a quick overview:

  • Strategy Pattern and Template Pattern: Defines the same outline of algorithms

  • State Pattern: Provides different behavior for objects in different states with the same interface

  • Observer Pattern: Provides a unified process of handling subject changes and notifying observers

  • Visitor Pattern: Does similar jobs as Strategy Pattern sometimes, but avoids an over complex interface that might be required for Strategy Pattern to handle objects in many different types

Patterns that will be discussed in this chapter could be applied in different scopes just as many patterns in...