Book Image

TypeScript Design Patterns

By : Vilic Vane
Book Image

TypeScript Design Patterns

By: Vilic Vane

Overview of this book

In programming, there are several problems that occur frequently. To solve these problems, there are various repeatable solutions that are known as design patterns. Design patterns are a great way to improve the efficiency of your programs and improve your productivity. This book is a collection of the most important patterns you need to improve your applications’ performance and your productivity. The journey starts by explaining the current challenges when designing and developing an application and how you can solve these challenges by applying the correct design pattern and best practices. Each pattern is accompanied with rich examples that demonstrate the power of patterns for a range of tasks, from building an application to code testing. We’ll introduce low-level programming concepts to help you write TypeScript code, as well as work with software architecture, best practices, and design aspects.
Table of Contents (15 chapters)
TypeScript Design Patterns
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Summary


In this final chapter, we built the outline of a complete workflow starting with building and testing to continuous integration and automated deployment. We've covered some popular services or tools and provide other options for readers to discover and explore.

Among the varieties of choice, you might agree that the most appropriate workflow for your team is the workflow that fits the best. Taking people rather than technologies alone into consideration is an important part of software engineering, and it is also the key to keeping the team efficient (and happy, perhaps).

The sad thing about a team, or a crowd of people is that usually only a few of them can keep the passion burning. We’ve talked about finding the balance point, but that is what we still need to practice. And in most of the cases, expecting every one of your team to find the right point is just unreasonable. When it comes to team projects, we'd better have rules that can be validated automatically instead of conventions...