Book Image

Swift High Performance

By : Kostiantyn Koval
Book Image

Swift High Performance

By: Kostiantyn Koval

Overview of this book

Swift is one of the most popular and powerful programming languages for building iOS and Mac OS applications, and continues to evolve with new features and capabilities. Swift is considered a replacement to Objective-C and has performance advantages over Objective-C and Python. Swift adopts safe programming patterns and adds modern features to make programming easier, more flexible, and more fun. Develop Swift and discover best practices that allow you to build solid applications and optimize their performance. First, a few of performance characteristics of Swift will be explained. You will implement new tools available in Swift, including Playgrounds and REPL. These will improve your code efficiency, enable you to analyse Swift code, and enhance performance. Next, the importance of building solid applications using multithreading concurrency and multi-core device architecture is covered, before moving on to best practices and techniques that you should utilize when building high performance applications, such as concurrency and lazy-loading. Finally, you will explore the underlying structure of Swift further, and learn how to disassemble and compile Swift code.
Table of Contents (15 chapters)
Swift High Performance
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Constants and variables


Using constant has an impact on code readability. It makes code clearer and safer. Using constants instead of variables could also have performance benefits. When you use a constant you give the compiler a clear hint that this value won't be changed. The Swift compiler can apply inline optimization to use a value of that constant and not allocate memory for it.

In simple examples, the Swift compiler could do the same optimization for variables as well. Let's analyze the result for this simple example of iterating and calculating a sum. The performance is the same for variables and constants in this example.

var result = 0
for _ in 0...10000000 {
  let a = Int(arc4random())
  result += a
}
// Average Time - 0.162666518447804

var result = 0
for _ in 0...10000000 {
  var a = Int(arc4random())
  result += a
}
// Average Time - 0.160957522349781

If we look at a more complex example, we will see that constants perform the same as, or even better than, variables. It might...