Book Image

C# 6 and .NET Core 1.0

Book Image

C# 6 and .NET Core 1.0

Overview of this book

With the release of .NET Core 1.0, you can now create applications for Mac OS X and Linux, as well as Windows, using the development tools you know and love. C# 6 and .NET Core 1.0 has been divided into three high-impact sections to help start putting these new features to work. First, we'll run you through the basics of C#, as well as object-orient programming, before taking a quick tour through the latest features of C# 6 such as string interpolation for easier variable value output, exception filtering, and how to perform static class imports. We'll also cover both the full-feature, mature .NET Framework and the new, cross-platform .NET Core. After quickly taking you through C# and how .NET works, we'll dive into the internals of the .NET class libraries, covering topics such as performance, monitoring, debugging, internationalization, serialization, and encryption. We'll look at Entity Framework Core 1.0 and how to develop Code-First entity data models, as well as how to use LINQ to query and manipulate that data. The final section will demonstrate the major types of applications that you can build and deploy cross-device and cross-platform. In this section, we'll cover Universal Windows Platform (UWP) apps, web applications, and web services. Lastly, we'll help you build a complete application that can be hosted on all of today's most popular platforms, including Linux and Docker. By the end of the book, you'll be armed with all the knowledge you need to build modern, cross-platform applications using C# and .NET Core.
Table of Contents (25 chapters)
C# 6 and .NET Core 1.0
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 13. Building Universal Windows Platform Apps Using XAML

This chapter is about seeing what can be achieved with XAML when defining the user interface for a graphical app, in particular, for the Universal Windows Platform (UWP).

In a single chapter, we will only be able to scratch the surface of everything that can be done with UWP. However, I hope to excite you into wanting to learn more about this cool technology and platform.

Think of this chapter as a whistle-stop tour of the coolest parts of UWP and XAML, including template-able controls, data binding, and animation!

Note

UWP apps are not cross-platform, but they are cross-device, if those devices run a modern flavor of Windows. You will need Windows 10 to create the examples in this chapter.

In this chapter, we will cover the following topics:

  • Understanding the UWP

  • Understanding XAML

  • Creating a Windows Desktop Application using WPF

  • Creating an app for the UWP

  • Using resources and templates

  • Data binding

  • Animating with storyboards

  • Testing in...